![]() For Melee, you you can swing or stab and you can try to parry, but all actions are at +1 difficulty.īrawl covers the basics of hand-to-hand combat. For Brawl, this means any Basic Maneuvers that have no prerequisites nothing advanced, not even Tooth & Claw Maneuvers. However, you are limited to just the basics. If you have no Combat Abilities and are working purely on the raw Attributes, you can still perform combat actions. So first, let's look at what you can do with the combat Abilities. The numbers provided are for the upper limit, there is no lower limit or requirement for these Maneuvers to be taken. Some players may choose to take fewer Maneuvers than they're allowed if they feel it makes it more realistic for that character. Additionally some games may limit the number of Combat Abilities a character can start with depending on the ST's preference.Īlong this same vein of thought, you're not required to take the full number of Maneuvers you can. Twinky McAzz-Kicker need not apply and he can stick with the standard rules for Combat abilities. STs will be on the look out for power gamers just wanting "kewl powerz". You can function equally well with just the basic combat systems, and it's encouraged that characters who are not meant to be experts in combat work with the basic combat skills. ![]() ![]() In fact, everything listed here expands from the basics and adds onto it. Characters are not required to pick up the advanced stuff here. Set out here are the site's official rules on handling combat.įor purposes of this game, we're allowing characters with combat abilities to use some of the more advanced combat maneuvers modified from various books or listed here. This can get difficult to manage across four editions and over half a dozen game lines. Entire chapters, even books, are devoted to systems for running combat in the WoD, and a great many powers are specifically developed for it. Whether you like it or not, combat is often a part of the World of Darkness. ![]()
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